Played 46 times [Flash 9 is required to listen to audio.]

blam

Played 84 times [Flash 9 is required to listen to audio.]

eq_speach_v3

(Source: ewphoric)

Played 110 times [Flash 9 is required to listen to audio.]

front_at_the_meat_sports_demo

Played 115 times [Flash 9 is required to listen to audio.]

blam

Played 247 times [Flash 9 is required to listen to audio.]

(Source: chalch)

Played 646 times [Flash 9 is required to listen to audio.]

Started this as a project to learn about one of my friends. He doesn’t make music. He likes music but he has no idea why. I gave him an early version of this song and asked him what he would do to it next, to make it better. I intentionally included different styles, varying levels of accessibility, multiple transition types, etc. He couldn’t think of anything to say, so I was left with a 40min mass of ideas. I learned nothing but I had a new direction. So fuck him, he helped me whether he wanted to or not.

Decided to post the song on soundcloud, collect comments, and then add audio versions of the comments to the original music. This is not at all a contiguous idea, I understand. But it is fun to me. Hopefully at some point there will be enough comments that the original music will be completely displaced, earning the track its given name.

The artwork with the song is conceptually separate (i think?) but aesthetically related. The song doesn’t live in the painting’s world, or vice versa either. More like cars that ran into each other and swapped paint.

Played 402 times [Flash 9 is required to listen to audio.]

one of the very first songs i ever stole from someone else

chalch:

http://soundcloud.com/pineptones/remix_graze_mrcraprevenge/s-6PZs1
Played 450 times [Flash 9 is required to listen to audio.]

new direction for an old sound

Played 402 times [Flash 9 is required to listen to audio.]

one of my first attempts to move beyond a sounds-good approach to effects. soju_makes is part of a much larger series of things based in some way around a simple drum recording. after making a few of these tracks i wanted to document the process of making the songs from a production stand point. first, all of the sounds move from right to left, emulating the way that i experience them as i make them. second, it vaguely references factory production. when i am making the songs i don’t get to make what i want really. i have to deliberately vary characteristics to make it worthwhile for others, the customer. the piles and varieties of drum patterns are more easily identifiable examples of the versions of ideas that i need to make each track related but distinct. and finally, the main musical figure does not repeat, because i am not allowed to do that as a producer (in the eyes of the consumer), even if it is good, and even if they don’t know why it is good. there’s a bit more to this. you can figure it out.